| bool CGameTrace::DidHit() |
Returns true if the trace hit anything |
| bool CGameTrace::DidHitNonWorldEntity() |
Returns true if the trace hit non-world entity |
| bool CGameTrace::DidHitWorld() |
Returns true if trace hit world |
| int CGameTrace::GetContents() |
Returns the contents flags of the hit entity or surface |
| Vector CGameTrace::GetEndPos() |
Returns the end position of the trace |
| handle CGameTrace::GetEntity() |
Returns a handle to the entity this trace hit |
| int CGameTrace::GetEntityIndex() |
Returns the index of the entity hit, or -1 if it did not hit an entity |
| float CGameTrace::GetFraction() |
Time completed, 1.0 means no hit |
| Vector CGameTrace::GetImpactNormal() |
Returns the normal of the plane where the trace hit |
| Vector CGameTrace::GetStartPos() |
Returns the start position of the trace |